Adventure game articles page 194
E3 2002: First Looks archived preview
In our penultimate E3 article we take a brief look at some games you can expect to see more of in the future.
Dark Fall interview
Evan Dickens interviews Jonathan Boakes, chief of XXv Productions and creator of the promising new first-person adventure Dark Fall.
E3 2002: Psychonauts archived preview
We got a first look at the action/adventure Psychonauts, from the designer of Full Throttle and Grim Fandango.
E3 2002: Jazz and Faust archived preview
The next E3 game to pass the revue is Jazz & Faust, a point-and-click adventure with two seperate storylines.
E3 2002: Syberia & Post Mortem archived preview
In our first E3 hands-on preview, we take a look at Syberia and Post Mortem, two promising third-person adventures from European developer Microids.
Amerzone review
No upcoming adventure is more anticipated than Syberia. In this review, we take a look at Microïds' previous adventure game.
Tex Murphy: Under a Killing Moon review
Tex Murphy steps out of the third-person view of Martian Memorandum into first-person FMV in this landmark private eye adventure.
Shivers 2: Harvest of Souls review
With its Native American mythology, the sequel to Shivers takes the story in a new direction--but does it out-scare the original?
Starship Titanic review
The humor of Douglas Adams is translated into a very odd and unique first-person adventure that succeeds on the visual front, but fails to be fun and playable.
Shivers review
Sierra's answer to Myst was this spooky first-person adventure that, faults aside, is actually an enjoyable ride.
Rick Gush, designer of the Kyrandia games interview
Evan Dickens sits down for an interview with Kyrandia designer Rick Gush for his thoughts on adventure gaming.
Corey Cole interview
We look back at Quest for Glory with Corey Cole, one half of the brilliant husband-wife team that designed the classic adventure series.
Dark Side of the Moon review
When first released this game was touted as the future of gaming because of the use of its Video Reality engine. Now three years later its developer has exited the game market.